

Transcript
In the game, Tash and Emma stand before a foreboding demon’s lair. The lair is carved in stone, with torches on either side.
Farid (from off panel): The demon’s lair is dark and foreboding, you have no idea what’s inside.
Tash: Emma, would you care to scout it out?
Emma: No way, I’m not going in there.
Tash: Well, someone has to do it.
Emma: I’ll use my Shadow Twin power to make us a scout of pure darkness. Arise, my shadow!
Emma waves her arms and throws back her head, calling her shadow. Tash watches skeptically. Emma’s shadow rises up and becomes a silhouette of her.
Emma: Rise my shadow! Rise!!
Shadow: I live!
Emma gestures to the demon’s lair. Her shadow holds up a hand of refusal. Tash facepalms.
Emma: Good, now go see what’s inside that demon’s lair.
Shadow: No way, I’m not going in there.
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.