Tash is examining the rulebook.

Tash: I can’t help but notice that nearly all the premade characters in this book are white men.

Emma: That’s just what they want you to think.

Tash: Explain.

Emma: Most of those NPCs are clearly false identities created by the real investigators.

Tash: And why would they do that?

In the game, several NPCs crouch in a car, holding up white masks to shield their dark skin.

Emma: The Mythos destroys your mind with unknowable truths about the cosmos, so to protect themselves these investigators took on the blandest, most “generic” personas they could think of. It’s brilliant.

Farid, out of game, looks skeptical.

Farid: Or we could just accept that the writers didn’t put enough diversity into their premade characters.

Emma pounds her fists on the table.

Emma: That’s not nearly as fun!

Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.

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