Tash is GMing for Farid and Emma.
Farid: I need a new sword. How many gold pieces is that?
Tash: We don’t track coins in this game. Roll your Resource Stat.
Farid rolls successes.
Tash: Success. You have enough coins to pay for your new sword. Mark a test towards advancing resources.
Emma: Wait. Every time we spend money, we get more money?
Tash: It’s a bit more complicated than that, but essentially yes.
Farid and Emma lean towards each other across the table, excited.
Farid: I buy a suit of platemail!
Emma: I buy an alchemical workshop!
In the game, Emma and Farid’s characters are bedecked in expensive armor and surrounded by supplies.
Farid: We can do better. Let’s buy the kingdom!
Emma: And then we’ll sell the king!
The roll comes up all ones.
Tash: Oh dear. With that bad a failure, I’m afraid your Resources are going to be taxed quite a bit.
Emma: What does that mean?
In the game, Farid and Emma’s characters are once again clothed in rags and supply-less.
Emma and Farid: Damn.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.