Comics: Roll Dice Already!

Money Is the Root of All Money

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Tash is GMing for Farid and Emma.

Farid: I need a new sword. How many gold pieces is that?

Tash: We don’t track coins in this game. Roll your Resource Stat.

Farid rolls successes.

Tash: Success. You have enough coins to pay for your new sword. Mark a test towards advancing resources.

Emma: Wait. Every time we spend money, we get more money?

Tash: It’s a bit more complicated than that, but essentially yes.

Farid and Emma lean towards each other across the table, excited.

Farid: I buy a suit of platemail!

Emma: I buy an alchemical workshop!

In the game, Emma and Farid’s characters are bedecked in expensive armor and surrounded by supplies.

Farid: We can do better. Let’s buy the kingdom!

Emma: And then we’ll sell the king!

The roll comes up all ones.

Tash: Oh dear. With that bad a failure, I’m afraid your Resources are going to be taxed quite a bit.

Emma: What does that mean?

In the game, Farid and Emma’s characters are once again clothed in rags and supply-less.

Emma and Farid: Damn.



  1. Mike Hernandez

    So resource rolls are just like craps at a casino. Seems legit.

    • Oren Ashkenazi

      Look man, those dice have been coming up failures all night. That means there has to be a success soon. It’s just statistics!

  2. Lev Lafayette

    Hey, at least he still has his sword.

    Swordbearer, afiak, was the first game not to worry about money. Instead it has a Social Status score and you were expected to be able to purchase whatever you social status allowed. If you found a treasure cache, that was marked in Social Status as well, but of course it was depleted according to the number of people it was divided against. If you found a cache equal or below your Social Status, it just meant you had some extra pocket change.

    • Oren Ashkenazi

      I’d love to spend this gold, but I have too many friends! Seriously though, that’s interesting. I’ll have to look into that one.

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