Two people stand outside the entrance to a building. A sign on the door says, “Danger: Monsters.” Magical chains are wrapping around the door.
Mage: Here, I’ll conjure some magical chains to secure the door.
Friend: Wait, Fred is still in there.
Mage: Drat, well, that’s too bad.
Friend: What do you mean that’s too bad? Just unmake your chains.
Friend: Okay, then conjure something we can use to smash in the window.
Friend: Well, what can you do?
Mage: Hmm… unfortunately we’ll need to consult the oracle about this.
The mage opens a rift in the air, revealing a mountain landscape on the other side, and walks through.
Friend: You can open portals?
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Comments on Arbitrary Magic
« Only for this particular bit of plot after that when we will desperately need a portal, I won’t be able to do so for some reason »
It’s all in the presentation.
Mage: No, I can make a portal. To Oracle and back again. That’s it.
Although in this comic, the following would probably work better.
Mage: Well, only to those that have granted me a permission for a portal… Which I probably should have asked from Fred (awkward chuckle).
LOL … I can’t undo the chains or hand you something heavy, but, hey, we can go visit an oracle because I can do portals.
Good one again, Bunny and Chris!
LOL! Creating a portal out of thin air? Next thing we know, we’ll be tearing a hole in the very essence of reality.
Little they know the portal is to bring the Oracle there and be all trapped together.
Plot twist: Fred is the Oracle.
Turns out Mage hates Fred and sees Fred as a rival for the romantic affection of Friend. Mage can unmake the chains, but doesn’t want to.
The problem with Spell Slots.
Arbitrary magic is on my list [I have many, many lists] of personal ‘trope annoyances’, for lack of a better term. >.<
Love the comic, as always!