In the game, Farid and Emma’s characters stand over a pile of dismembered rock golems.
Farid: Whew, now that was a battle. Time to increase my Sword skill!
Emma: My Sorcery skill’s ready to go up too. All tremble before me!
Tash [out of game]: I’m afraid not. Both of your shills are so high they need a really challenging test before they can advance.
Farid: How is a pack of golems not challenging?
Emma: Fine, we’ll find something better.
In the game, Tash’s NPC points in the opposite direction from where Farid and Emma are walking.
Emma: All aboard the murder train!
Tash’s NPC: Heroes! I believe you’ll find your adventure lies in this direction
Farid: Nope. It’s skill grind time!
After defeating a grand high sorcerer, a small army, a nest of fire snakes and a coven of night witches, Emma and Farid, at the table, look skeptical.
Farid: Seriously, none of that was enough to raise our skills.
Tash: No. Not for skills as high as yours.
In the game, an immense dragon flies overhead.
Farid: Hark, Emma! Yonder, is that a dragon I see?
Emma: Why, yes, Farid. I also see a dragon.
Tash: Fine… there is a dragon now. I guess.
Stuff happens. The dragon is now asleep, looking satisfied. Tash and Emma’s voices come from its stomach.
Farid: Well, that could have gone better.
Emma: On the bright side, Tash didn’t say we had to succeed on the test.
Tash [out of game]: Yes, you both advance your skills. You are also dead.
Farid: Being digested.
Emma: Yeah be fair.
Tash: Campaign over, dudes.
That’s all for Burning Wheel. Next time, Tash, Farid, and Emma start a Lovecraftian adventure with Call of Cthulhu.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.