At the table, Farid stands up out of the GM chair. Tash holds up a book.
Farid: Great ending everyone. What do you want to play next?
Tash: I’ve got a game for you to try. It’s full of quests and epic adventure.
Tash slides into the GM chair.
Tash: Yes, and it’s got horror elements too, with monsters that want to eat you and everyone you love.
Emma: Tell me more.
Emma and Farid lean in closer to Tash.
Tash: With only each other to rely on, you must protect the scattered settlements of your people, lest they fall to the deadly Wilds.
Emma and Farid Together: Let’s play!
Tash flips over her book to reveal the cover of Mouse Guard, showing a mouse fighting a snake.
Tash: Oh, and you’re mice.
Emma and Farid Together: Huh?
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.
Comments on If You Give the GM a Plot Hook…
Oh cool, Tash is the DM! I was hoping you guys would mix it up.
Yeah for sure, so each character gets their chance to run a game for each arc. Last arc was Farids turn. Before that, Emma ran Call of Cthulhu, and in our first arc, Tash ran Burning Wheel. Tash has a thing for Luke Crane games, apparently.
I had no idea you guys had previous ones too, will have to go back and read them all.
This comic makes me want to play mousegaurd.
Mouse Guard is really good, mission accomplished!