

In the game, Emma and Tash stumble into town hungry, exhausted, and bandaged. They’re carrying huge sacks of loot on their back. Farid speaks in a voice over.
Farid: Getting back to town is a long and exhausting journey, but you have plenty of loot stolen from the bandits.
Tash: I cannot take another step. We must find somewhere to rest and recover.
Emma: Normally we sleep in the stables, but we’ve actually got money now, so maybe we can spring for an inn.
A well-dressed townsperson walks up to them with a flourish.
Townsperson: Why settle for a mere inn? I’ve opened up a new hotel around the corner – softest beds you’ve ever felt.
Tash collapses under the weight of her loot sack.
Tash: We’ll take it!
In the hotel room, Tash and Emma relax on soft beds piled high with pillows. Their loot sacks rest at the foot of the bed.
Emma: He was right, these beds are so soft.
Tash: Perhaps I shall live in this room from now until I sail west at the end of days.
Emma and Tash sink even further into their beds. The hotel owner, wearing a mask, picks up their loot sacks and tiptoes out.
Emma: Um, Tash, I think we’re being robbed, and I can’t move.
Tash: That’s all right. I’m never getting up again.
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.