

Transcript
In the game, Emma and Tash are in a tomb. Tash is trying to copy a set of runes, but has only the light of a single candle to go by. She is squinting and not doing a good job. Emma is keeping watch.
Tash: I need more light. with just a candle I won’t be able to copy this inscription before the Tomb Guardians come. .
Emma: Don’t worry, I’ll cast Blessings of the Lords of Light and Darkness.
At the table, Farid looks confused as Emma picks up her dice.
Farid: You’ll cast what?
Emma: It’s either a light spell, or a darkness spell, depending on what we need.
Tash: Just be sure you pick the right option.
Emma rolls her dice. they all come up failures.
Emma: Oops.
Panel 4: In game, Emma and Tash are surrounded by darkness. Farid speaks in a voice over.
Faird: In the pitch blackness, you hear something scurrying around.
Emma: I’ll cast it again, and get it right this time.
In the game Emma gets the spell right, lighting up the hole room with a blazing ball of light. The light reveals she and Tash are both surrounded by tomb guardians.
Emma plunges the room back into darkness.
Emma: On second thought, I think I liked the darkness better.
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.