

Transcript
In the game, Farid and Emma’s characters confront an army of goblins.
Farid: That’s it, we’re toast. We’d need an army to fight that many goblins.
Emma: I go back to town.
Farid stares at her, panicked, as she walks away.
Farid: Emma!
Emma: I just need ingredients for a spell! Brb!
Out of game, Emma consults Tash.
Emma: Ok… Do I know anyone there with dragon scales?
Tash: Check your social circles: Roll your “Circles” attribute.
Emma rolls failures.
Emma: Nope.
Tash: Hold on, I’m invoking the Enmity Clause. You know someone… but they really don’t like you.
Emma: Bat ears?
Tash: Roll.
Emma rolls more failures.
Tash: Sure, you know a lady…
Emma: Who also hates me…
Many Circle rolls later, in the game, Emma runs back to Farid, pursued by a myriad of angry people with torches and pitchforks shouting, “Get her!”
Emma: Hey Farid, I got your army!
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.
They seem to roll a lot of 1s and 2s in this comic.
Those are always the ones we remember. At least for me.