

Transcript
At the table, Tash and Emma are chatting.
Tash: Having Cthulhu eat us seemed unnecessary.
Emma: Said the GM who fed her players to a dragon.
Farid runs in with a copy of Vampire: The Masquerade in his hands. Emma moves to one side.
Farid: Move over, Emma, I’ve got our next game right here!
Tash: Vampire: The Masquerade? We agreed never to play that again after the Embrace incident.
Emma takes off her GMing cloak.
Emma: Sigh. I liked that game.
Tash takes the book to look through it.
Farid: It’s ok, this is the 20th Anniversary Edition. They’ve fixed a lot of the problems. They even balanced Celerity!
Emma: Come on, Tash, I miss the night!
Tash: Hmm… You’re right, they did balance the Disciplines. On the other hand, I see it’s still a game about complicated plots and difficult morality, but most of the rules are for having superpowers.
Emma: The superpowers are very important!
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.