Transcript

In the game, the bandits have tied Emma and Tash to a tree and taken their stuff. One of them holds up a wanted  poster. Farid speaks in a voice over. 

Farid: The bandits take your weapons and tools, then tie you to a tree.

Bandit: Now you stay put – we’ll be turning you in for the bounty.

Emma: How are we going to escape? Tied up like this, I can’t even cast spells.

At the table, Tash and Emma search through their character sheets for something useful.

Tash: And none of my skills are useful for escaping bonds. Perhaps we could use our Nature stats?

Emma: We have a stat that tells us how in touch we are with nature?

Tash: No, your Nature stat tells you how good you are at the basic things your fantasy race is known for.

Emma: Hmm. I’m a dwarf, so I have Delving, Crafting, and Avenging Grudges.

Tash gets a crafty look on her face.

Tash: Elves have Singing, Remembering, and Hiding. I know, I can sing a song so beautiful the bandits decide to let us go.

Tash rolls five dice, and they all come up 1s and 2s.

Farid: Well, your song certainly has an effect on the bandits…

In the game, Tash sings so badly that the bandits collapse, clutching their ears. 

Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.

Jump to Comments