At the table, Tash, Farid, and Emma are deciding what to do for their next game.
Farid: Okay, Tash, now that you’ve used economics to defeat my campaign, it’s your turn to run something.
Tash: My next campaign needs some more planning, so for now I’ll be running a one-shot I got on some website called “Mythcreants.”
Tash shows Emma and Tash the Voyage cover page on her laptop.
Emma: The Voyage? It’s a creepy boat game?
Tash: Take your character sheets and find out.
In the game, Farid and Emma wake up in a spooky ritual chamber aboard a ship. Emma is wearing a badass leather jacket, Farid has a bood stained ritual robe, and there’s a dead body on the floor. Tash speaks in a voice over.
Tash: You wake up on the observation deck of a ship, with no idea who you are or how you came to be here.
Emma: Oooh, some kind of spooky ritual, I like it.
Farid: Wait a second.
At the table, Farid looks at his blank character sheet.
Faird: I think there’s been a mistake, our sheets are blank.
Tash: That’s right. You don’t know who you are or what you can do.
Farid: Then how do I know how many dice to roll?
Tash: Try to do something and I’ll tell you.
Emma: Ok, I try magic.
In the game, Emma waves her hands trying to summon magic, while tatoo covered Farid gives her a look.
Farid: Really? You think you’re the magic one?
Emma: WHERE ARE MY DICE!
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.