Transcript

At the table, Tash, Farid, and Emma are deciding what to do for their next game. 

Farid: Okay, Tash, now that you’ve used economics to defeat my campaign, it’s your turn to run something.

Tash: My next campaign needs some more planning, so for now I’ll be running a one-shot I got on some website called “Mythcreants.”

Tash shows Emma and Tash the Voyage cover page on her laptop.

Emma: The Voyage?  It’s a creepy boat game?

Tash: Take your character sheets and find out.

In the game, Farid and Emma wake up in a spooky ritual chamber aboard a shipEmma is wearing a badass leather jacket, Farid has a bood stained ritual robe, and there’s a dead body on the floor. Tash speaks in a voice over.

Tash: You wake up on the observation deck of a ship, with no idea who you are or how you came to be here.

Emma: Oooh, some kind of spooky ritual, I like it.

Farid: Wait a second.

At the table, Farid looks at his blank character sheet.

Faird: I think there’s been a mistake, our sheets are blank.

Tash: That’s right. You don’t know who you are or what you can do.

Farid: Then how do I know how many dice to roll?

Tash: Try to do something and I’ll tell you.

Emma: Ok, I try magic.

In the game, Emma waves her hands trying to summon magic, while tatoo covered Farid gives her a look. 

Farid: Really? You think you’re the magic one?

Emma: WHERE ARE MY DICE!

Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.

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