

Transcript
In the game, Emma and Farid stand before an angry raccoon. The raccoon menaces them with an enormous spear.
Tash: The angry raccoon demands to know why you’ve violated its territory.
Emma: No problem, I’ll use my Deceiver skill to make it think we’re not actually in its territory.
Farid: Does Deceiver work for any kind of lying?
At the table, Emma explains the rules.
Emma: Yep. The description says you can use it for “half-truths, ugly truth, soothing platitudes,” and so on.
Farid: Wait, you can use Deceiver to tell an ugly truth? How does that work?
In the game, the raccoon is very upset. Emma and Farid flee in glee.
Raccoon: It doesn’t! It’s an oxymoron!
Emma: Ugly truth, it’s in the rule!
Farid: Haha, you’ve been deceived!
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.