In the game, Farid prances in victory while Tash pokes the fallen ogre with a stick growing from her hand. Emma’s text appears in a voice over.

Emma: …after your “victory” in the duel, it’s time to end this session.

At the table, Farid is still celebrating. Tash looks at her character sheet. 

Emma: You’ve both earned four experience points.

Tash: I’ve finally got enough points to raise an attribute. But should I raise Resolve or Composure?

Emma looks in the book. 

Emma: Let’s see. It says Resolve is “the focus and determination to see your character’s will done,” and Composure is “the capacity to remain calm and unfazed in social and threatening situations.”

Tash: Those sound nearly identical.

Tash frowns at her character sheet. 

Farid: And they’re both added together to make the Willpower stat.

Emma: They’re very similar, just pick one.

Tash gives Emma a mischievous look.

Tash: But should I resolve to pick Composure, or compose a reason to pick Resolve?

Emma glares at Tash.

Emma: I’m about to fail a Willpower roll and take your experience points away.

Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.

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