

Transcript
In the game, Tash and Emma are deep in a dungeon. Tash takes a fancy jewel off a stone altar, while Emma looks at her map.
Tash: At last, the Lost Jewel of Plotopia is recovered.
Emma: Now we need only follow my map back to the entrance, and we can get paid!
Emma and Tash stop as they see a group of bandits – way more than they can fight – camped in the room ahead of them. The bandits are playing cards, arm wrestling, sharpening weapons, and other bandity things. Emma looks at her map again.
Farid: Unfortunately, some of the local bandits have set up in the first chamber. There doesn’t seem to be a way around.
Emma: Just a minute. I rolled Cartographer to add the dungeon entrance to my map, remember? That’s past where the bandits are set up.
Tash: How does that help us? The bandits are still between us and the entrance.
At the table, Emma looks at the book.
Emma: The Cartographer skill says I can travel to any location on my map without making a roll.
Tash: I think that’s supposed to mean you don’t have to roll to find your way.
Emma: Probably, but it doesn’t specify. I vote that it be interpreted as teleportation.
In the game, Emma and Tash teleport to the dungeon’s exit, but find the bandits waiting for them.
Farid: Very well, you arrive without a hitch, but the rules don’t say anything about not needing to roll once you get there…
Treat your friends to an evening of ritual murder – in a fictional RPG scenario, of course. Uncover your lost memories and escape a supernatural menace in our one-shot adventure, The Voyage.
Ha! The most exciting battle in any RPG is player-rules-lawyering vs GM fiat!