Worldbuilding

Seven Things Writers Get Wrong About Language

Bridge crew of Star Trek: The Next Generation

If you’re a writer of fantasy and scifi, language is literally indispensable. And because it’s something we use every day, many authors think they can change it up without doing any research. I’m all for experimentation, but knowing the essentials of how language works can … read more »

201 – Political Movements

The Mythcreant Podcast

A revolution without podcasts is a revolution not worth having, at least that’s what we think here at Mythcreants. Other people feel differently, and they might form their own political movement with a no-podcasting agenda. Fortunately, we’ve invited Kathy Ferguson back one more time to … read more »

Getting Started With Worldbuilding

Some writers assume that writing speculative fiction is easy because we can “make up” our setting instead of researching it. But making up a world is like making up a story: it might be easy to put whatever you feel like on paper, but it’s … read more »

Seven Common Problems With Spec Fic Technology

We write a lot about magic here at Mythcreants, but technology is the other half of the speculative fiction coin, and it has just as many pitfalls. In fact, technology can actually be more difficult to portray than magic, because technology is based on things … read more »

Making Teleportation Work in Your Story

Geordi and Ro transporting in Star Trek: The Next Generation

Known by different names, teleportation is the ability to instantly transport oneself from one location to another. Through the years and across mediums, characters have wielded this magnificent power and filled us with envy at the convenience it provides. In particular, it makes for a … read more »

Six Sources of Conflict for Your World

Cover art showing an injured owl.

Conflict is necessary for a good story, and it can arise from any number of places. You can generate conflict through the plot by making your story about a rebellion against an evil empire. Or, you can generate conflict between characters: the hero is all … read more »