Star Trek has the Enterprise. Star Wars has the Millenium Falcon. Battlestar Galactica has… Battlestar Galactica. Each of these ships fulfills a different purpose and so has a different design. If your work features an important spaceship, then this is something you have to think about. Read more »
In previous posts in this series, I discussed setting and meeting expectations for your story’s characters and plot threads. Now I’ll be discussing one last component: what I like to call a story’s worldview. Read more »
Grace joins Oren, Mike, and Chris in discussing how artificial personalities are gendered. They mention computer voices in use today and the explanations given for their gender. They describe female and male robots and AI in science fiction, and how their depiction differs. Read more »
Last month, we covered how the ground below a constructed world can behave. From the gradual shaping of continents to the rapid devastation unleashed by volcanoes and ice dams, geological processes define and destroy civilizations. Now that we’ve seen your world move, it’s time to see … read more »
All human cultures include dancing – with the possible exception of groups that specifically forbid it. Not only is dancing intrinsic to our nature, but it’s an amazingly versatile activity. Dreaming up some dances can add a splash of realism and interest to your creative … read more »
Chances are your world is built on something. If it’s anything like Earth, your characters are living in a thin veneer of air and water sandwiched between a dark, unforgiving void and a churning sea of white-hot iron. We’ve already looked at what’s above; now let’s … read more »
Chris, Mike, and Oren discuss how themes are a common part of worldbuilding. They describe worlds with memorable themes, contemplate how worldbuilders can add themes to their settings, and mention the advantages and disadvantages of doing so. Read more »
Earth is a great planet. It’s functional enough as life-bearing planets go, and it boasts plenty of room – 510 million square kilometers, to be precise* – for all sorts of interesting stories. Yet sometimes you just have to change the scenery; escape your earthly … read more »
Picture the scene: you’ve worked long and hard on the perfect setting. You’ve crafted a fantasy world of ancient cities and unexplored depths, or a science fiction empire with planets teetering on the edge of war. Now you must decide, are humans alone in this … read more »
Are you cooking up a world for your story or game, and Earth-standard is just a little too bland? Want to give your setting a subtly different flavor without overwhelming your story, or adding a bad fridge-logic aftertaste? Well then, we have the perfect blog … read more »