We write a lot about magic here at Mythcreants, but technology is the other half of the speculative fiction coin, and it has just as many pitfalls. In fact, technology can actually be more difficult to portray than magic, because technology is based on things … read more »
Magic is cool, and weapons are cool, so you know what would be the coolest? Magic weapons, which is what we’re talking about this week. Despite being nearly ubiquitous across all genres of speculative fiction, magic weapons can be tricky to work with. What are … read more »
Known by different names, teleportation is the ability to instantly transport oneself from one location to another. Through the years and across mediums, characters have wielded this magnificent power and filled us with envy at the convenience it provides. In particular, it makes for a … read more »
So, this is from roleplaying games, but I feel it is relevant to wider fiction. I was looking through a bunch of small roleplaying games I got cheap, and found one whose reveal was that the fairly generic demons who were the main antagonists were … read more »
Conflict is necessary for a good story, and it can arise from any number of places. You can generate conflict through the plot by making your story about a rebellion against an evil empire. Or, you can generate conflict between characters: the hero is all … read more »
Ever since I wrote about how high magic should logically change a fantasy setting, people have been asking me how the proven existence of divine beings and life after death would change a society. This has been a much harder task; at least magic imitates existing technology in … read more »
I’m writing fantasy for the first time, specifically historical fantasy, and I was wondering if I should keep the magical and mundane worlds separate like in Harry Potter, or fully integrate them like in Sorcerer to the Crown. What are the pros and cons of … read more »
Balancing plot and worldbuilding is a tricky business. You might want a world where magic is light and fun, but then want a plot about how magic is dangerous and needs to be hidden away. If that’s happened to you, then congratulations, you’re in good … read more »
Worldbuilding is central to speculative fiction, but it’s also hard. Really hard. Experts in every field still debate how things in the real world work, so you can imagine how easy it is to make mistakes in a fictional world. I see such mistakes in a … read more »
What kind of things should I think about when creating fictional economies and currencies for my world? -Shane Hey Shane, thanks for writing in. Fictional economies are something I think about a lot, even though in most stories they fade into the background. They’re like … read more »