Worldbuilding

Seven Common Problems With Spec Fic Technology

We write a lot about magic here at Mythcreants, but technology is the other half of the speculative fiction coin, and it has just as many pitfalls. In fact, technology can actually be more difficult to portray than magic, because technology is based on things … read more »

192 – Magic Weapons

The Mythcreant Podcast

Magic is cool, and weapons are cool, so you know what would be the coolest? Magic weapons, which is what we’re talking about this week. Despite being nearly ubiquitous across all genres of speculative fiction, magic weapons can be tricky to work with. What are … read more »

Making Teleportation Work in Your Story

Geordi and Ro transporting in Star Trek: The Next Generation

Known by different names, teleportation is the ability to instantly transport oneself from one location to another. Through the years and across mediums, characters have wielded this magnificent power and filled us with envy at the convenience it provides. In particular, it makes for a … read more »

Six Sources of Conflict for Your World

Cover art showing an injured owl.

Conflict is necessary for a good story, and it can arise from any number of places. You can generate conflict through the plot by making your story about a rebellion against an evil empire. Or, you can generate conflict between characters: the hero is all … read more »

Should I Use a Masquerade?

questions and answer talk bubbles

I’m writing fantasy for the first time, specifically historical fantasy, and I was wondering if I should keep the magical and mundane worlds separate like in Harry Potter, or fully integrate them like in Sorcerer to the Crown. What are the pros and cons of … read more »