Three Dos and Don’ts of PVP How to balance inter-player conflict in a way that's fun for everyone. September 17, 2013August 11, 2021 by Oren Ashkenazi in Roleplaying, Storytelling
Use Visuals to Creep Out Your Players How to take your campaign's heebie-jeebies beyond the written word. September 14, 2013August 11, 2021 by Mike Hernandez in Roleplaying, Storytelling
Five Characters That Are Too Powerful These protagonists were out of everyone else's league. September 13, 2013August 11, 2021 by Chris Winkle in Storytelling
Failures That Hurt a Game How to make your campaign's screw-ups meaningful—but not so destructive that players get annoyed. September 3, 2013August 11, 2021 by Oren Ashkenazi in Roleplaying, Storytelling
Creeping Out Your Audience How your prose story can send chills down readers' spines. August 31, 2013August 11, 2021 by Mike Hernandez in Storytelling
Which Should Come First: World or Story? How your plot and your setting can build off each other. August 23, 2013August 11, 2021 by Chris Winkle in Storytelling
Why Breaking Stereotypes Makes Stronger Characters Why characters breaking social conventions improve the stories they star in. August 16, 2013August 11, 2021 by Chris Winkle in Storytelling
When to Cut That Scene How to tell when a scene isn't pulling its dramatic weight—and how you can beef it up. August 9, 2013February 5, 2023 by Chris Winkle in Storytelling, Writing
How Metagaming Can Improve Your Campaign How your players can use their knowledge outside the game to boost the events within it. July 27, 2013August 11, 2021 by Mike Hernandez in Roleplaying, Storytelling
Leaving the Dungeon Crawl Behind Why this traditionalist RPG style isn't for everyone. July 23, 2013August 11, 2021 by Oren Ashkenazi in Roleplaying, Storytelling
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