Storytelling

224 – Threatening Villains

The Mythcreant Podcast

The best villains are super scary, from Star Wars’ Darth Vader to Avatar’s Azula, but they don’t get that way on their own. Storytellers have to make the right choices in order for their villains to be threatening, and it’s a task many struggle with. … read more »

223 – Games as Plots

The Mythcreant Podcast

We storytellers like to play games, and so it naturally follows that the characters in our plots would like to play games too. But what happens when the game becomes the plot? Is a great time had by all, or is everyone’s good day canceled … read more »

Seven Signs a Sequel Will Be Bad

When you finish a good story, your first instinct is probably to check if there’s a sequel. But then you hesitate. How can you be sure the sequel is going to be good? We’ve all seen more than our fair share of promising stories crash … read more »

Planning Your Story’s Opening Passages

Double doors opening with a bright sky on the other side

Readers have a lot to learn during an opening, and somehow they have to learn it while being entertained. Doing that takes a careful, piecemeal approach. However, all the information readers need is often interconnected, making it difficult to figure out where to start explaining … read more »

Six Pros and Cons of the Magic School Genre

The characters of Blue Exorcist posing for a picture.

Magic school stories are incredibly popular – and also really hard to get right. To this day, Harry Potter is still the best example of the genre I’ve seen, despite its many problems. So what’s up with this seeming contradiction? Why do both storytellers and … read more »

219 – Over-Burdened Stories

The Mythcreant Podcast

This intro was originally five paragraphs long, but that would have been way too much information, so I shortened it. Coincidentally, we’re talking about over-burdened stories. What makes a story over-burdened, you ask? Listen and we’ll explain! We talk about how stories get loaded down … read more »

How to Write a Travel Story

The Dawn Treader - A old sailing ship with a dragon figurehead

Travel is the bane of many speculative fiction works. The hero must get somewhere to achieve their destiny, and all too often, the time spent tromping around feels like an annoying delay. But some stories are about travel. In these fictional travelogues, where the hero … read more »

How Should I Alternate Action Scenes?

questions and answer talk bubbles

Hi! Very general question on plotting, but… is there anything in particular one should think of when alternating between calmer parts of a novel and more action-filled parts? I’ve really tried to take all the advice on how every chapter should have conflict etc., and … read more »