Storytelling

Using the Heroine’s Journey

The Hero’s Journey has become widely popular. Unfortunately, the original was clearly intended for men and not women. In response, some feminists have created their own, female-centered version. Lucky for us storytellers, both can be abstracted to work for a wide array of stories. Read more »

Designing a Central Villain for Your Campaign

Good stories need villains, and roleplaying games are no exception. Sometimes you can get by with bad guys of the week, but a more permanent antagonist can be a huge boon to your campaign. Central villains give the story a sense of continuity. They provide … read more »

How to Get Fans to Slash Your Characters

Did you know you can inspire a passionate fanbase who will spend countless hours creating free advertising material for your story? And that those same people will then post their advertising – for free – in public places online where even more passionate fans will see it? Read more »

Five Rules for Retelling Old Stories

Humans have been retelling old stories for as long as there have been old stories to retell, as the current plethora of Hollywood remakes can attest. On its own, this isn’t a surprise. There are only so many kinds of stories, and it’s much easier … read more »

Is It Plot?

New storytellers often have trouble telling the difference between “things happening” and “a story unfolding.” Without the ability to turn events into plots, there is no story, and audience will quickly become bored and spend their time elsewhere. Luckily, plots only need a few basic … read more »

How to Create an Unhappy Ending

Throughout your story, your audience will cheer for your hero as she struggles against the villains. There will be many losses and gains, until it’s time for the final battle. You know your audience will leave satisfied if your hero knocks the bad guy out of the park. But what if you want her to fail? Read more »

Six Problems With Realistic Space Battles

Who doesn’t love giant space battles with lasers and missiles and shields? Some of our most riveting science fiction has come from spaceships trying to destroy each other. Unfortunately, things get complicated when you introduce real science into the equation. Read more »

Staying in Your Character’s Shoes

Grasping the outlook of a character is difficult for any storyteller, but it can be especially difficult in speculative fiction. If your hero is an alien living on another planet, her perspective will be vastly different from yours, and there won’t be any aliens from her planet you can interview. Read more »

A Year of Storytelling Concepts in One Post

Today, Mythcreants turns one year old! Our year-long discussion of storytelling, roleplaying, writing, and worldbuilding has revealed ideas that are important enough to repeat. Let’s review those concepts, and some of the posts that love them: Read more »