Roleplaying

186 – RPG Villains

The Mythcreant Podcast

Making a villain for your roleplaying campaign is always tricky. You want them to be intimidating and fun to fight, so the natural instinct is to spend a lot of time fleshing them out. But what if your players don’t like that villain? Then you’ve … read more »

Five Settings That Are Great for Roleplaying

The members of the 5th expedition gathered around a camera.

Have you ever been reading or watching a story and enjoyed the setting so much that you wanted to experience it for yourself? Thanks to roleplaying games, you can! Using an established setting for your campaign is a time-honored tradition; it lets the players experience … read more »

Are There Any RPGs With Good Rules for Animals?

questions and answer talk bubbles

Have you ever played a tabletop RPG that effectively represented people developing useful relationships with animals (dogs, horses, etc.)? It’s such a huge part of human history but seems strangely ignored in the TTRPG space. As you once pointed out, Animal Handling or equivalents are … read more »

176 – RPG Weapons

The Mythcreant Podcast

Have you ever wondered why a D&D longsword does 1d8 damage? Or why slings are a simple weapon but repeating crossbows are an exotic weapon? Well, wonder no more, because this week we’re talking about all things related to weapons in roleplaying games. How much … read more »

Six Signs of Good Character Creation

Prometheus carving a man from clay.

Character creation is one of the more difficult aspects of roleplaying-game design, and a few weeks ago, I wrote a post about the most common problems with it. Since then, I’ve received a number of questions about what makes character creation rules good, which is … read more »