Roleplaying

Designing a Central Villain for Your Campaign

Good stories need villains, and roleplaying games are no exception. Sometimes you can get by with bad guys of the week, but a more permanent antagonist can be a huge boon to your campaign. Central villains give the story a sense of continuity. They provide … read more »

Tailoring a Campaign for Your Gaming Group

You have your gaming group assembled, your basic materials at hand, and you’re ready to start gaming. As a GM and a storyteller, you might feel like jumping straight into the plot lines that will define your campaign, but it’s best to ease into that. … read more »

Four Reasons to Start Your Campaign Right Now

Gamemastering a roleplaying campaign is hard. Also, the sky is blue, and two plus two equals four. Because running a game is so difficult, there’s a natural tendency to delay getting one started. There’s always a schedule conflict or just a bit more to plan, but … read more »

Preparing for Success With Your Next Major Campaign

Creating a large, year-long campaign is an ambitious project to undertake. When done well, the payoff is spectacular, and everyone involved will talk about it for years. However, it definitely requires a lot of planning. If you’re not careful, you can spend more time planning your masterpiece than playing it! But … read more »

The Pros and Cons of the Learn by Doing Method

Experience points are the standard unit of measuring character advancement in roleplaying games, and they have been since the very beginning. Kill the goblin, get 25 experience points. What could be simpler? Sometimes they might be called character points, and there have been countless different … read more »