Roleplaying

Preparing for Success With Your Next Major Campaign

Creating a large, year-long campaign is an ambitious project to undertake. When done well, the payoff is spectacular, and everyone involved will talk about it for years. However, it definitely requires a lot of planning. If you’re not careful, you can spend more time planning your masterpiece than playing it! But … read more »

The Pros and Cons of the Learn by Doing Method

Experience points are the standard unit of measuring character advancement in roleplaying games, and they have been since the very beginning. Kill the goblin, get 25 experience points. What could be simpler? Sometimes they might be called character points, and there have been countless different … read more »

Four Dangers of Unplanned Character Death

Every time a character gets into combat in most roleplaying games, there’s a chance for them to die. Any Legend of the Five Rings character that goes past their last wound box or Burning Wheel character who receives a mortal hit is pretty much finished. … read more »

Five Tips for Defeating Your GM

Everywhere you look these days, there’s some article or another extolling the benefits of players and GMs working together to create a better roleplaying experience for everyone. Hogwash, I say! The GM is the enemy. They desire to crush your free spirit with their overbearing concepts … read more »

Three Tips for Beating Your Players

The Foot of God from Monty Python's Flying Circus

Gaming is about winning, and roleplaying is no exception. Some gamers will argue that roleplaying is a cooperative endeavor, and GMs shouldn’t be trying to “beat” their players. You know what I think? I think those gamers are players, and probably not very good ones. … read more »

Five Mechanics That Will Make Your Game Worse

Rules are absolutely essential to roleplaying games. We wouldn’t have much of a ‘game’ without them. They give us a structure in which to tell epic stories of heroism and, of course, to murder orcs for their precious copper pieces. Unfortunately, not all rules are good. Read more »