Roleplaying

Weaving Great Campaign Plotlines

You’re ready to sit down and write the plot for your masterpiece, but writing a campaign isn’t the same as writing a one-shot adventure. You have the time to build the stakes at a relaxed pace, explore the expansive campaign world, and cultivate relationships with the cast of … read more »

34 – The Fight Over Combat Mechanics

The Mythcreant Podcast

Mike, Chris, and Oren discuss extended conflict rules in roleplaying games. They describe the differences between simulated combat systems and mini games, before they’re drawn into a debate about their weaknesses and strengths. Finally, they cover what encounter mechanics in general can add to a game, versus what risks they pose. Read more »

How to Keep Your Horror Campaign Scary

Running a horror campaign is one of the most challenging undertakings a GM can attempt. Populating your game with ghosts and monsters is easy, but making your players care is hard. In other mediums, horror depends on control that GMs simply do not have. Filmmakers … read more »

Creating a Dynamic Campaign World

When running a large campaign, you want to have a setting that players will care about. Your setting should feel like pieces of living history, not a series of location backdrops and tropes. This means you need to create a dynamic and nuanced world, instead of locations in a … read more »

How Much Power Should the GM Have?

At first glance, the relationship between player and game master looks simple. The GM tells a story, and the players listen to that story, occasionally rolling dice when prompted. Of course, it’s much more complicated than that. There’s a delicate social contract between those sitting … read more »

Dungeon World Is a Game to Skip

Sometimes you read a new roleplaying book and everything clicks together. You see the designer’s intentions, and your head fills with great possibilities. Unfortunately, Dungeon World won’t provide one of those moments. Dungeon World is a newish roleplaying game from Sage Kobold Productions. An adaptation … read more »