Roleplaying

Five Great Magic Systems in Roleplaying Games

Magic systems are one of the trickiest elements in roleplaying games. The pitfalls are obvious. How do you maintain game balance while making sure that your magic feels… well, magical? A lot of systems don’t, and that’s just the start of it. Fortunately, not every … read more »

Ten WTF Ways To Die in Roleplaying Games

When our favorite roleplaying character finally meets their maker, we all hope it’ll be in glorious battle, standing firm against all odds to protect what they hold dear. Or maybe they’ll go peacefully in their sleep after a long life of accomplishments. But who are … read more »

Kicking Off Your Campaign Right

Your campaign is lined up and ready to play. World and plot notes are organized. Calendar dates are reserved for the coming months. Players are fidgeting, waiting to roll dice. Now it feels like everything is riding on that first session. Here’s how to give your game … read more »

Advice for Running Your First Campaign

It’s time. You’ve been on the player side of the table for long enough. You’re ready to take the plunge and GM your own game for the very first time. The traditional wisdom, if there is such a thing for roleplaying games, is to run a few one-shots first, but I don’t hold with that. Read more »

Six Overpowered Weapons in Roleplaying Games

We’ve talked before about overpowered character abilities, but that was only scratching the surface of all the balance issues that roleplaying games wrestle with. It’s one thing to have character options that are more powerful than they should be, but what about the weapons those … read more »

Weaving Great Campaign Plotlines

You’re ready to sit down and write the plot for your masterpiece, but writing a campaign isn’t the same as writing a one-shot adventure. You have the time to build the stakes at a relaxed pace, explore the expansive campaign world, and cultivate relationships with the cast of … read more »