Roleplaying

Structured vs Free Form Character Creation

When designers sit down to create the character generation section of a roleplaying game, they must decide where on the scale of structured to free form they want to fall. The question is a difficult one with no obvious answer. At one extreme are systems … read more »

Writing for Roleplaying Games

Worldwound Incursion Cover

One of the panels I was fortunate enough to attend at Geek Girl Con this year was “Writing for Roleplaying Games” led by Amber E. Scott. Ms. Scott is a freelance writer who has written numerous books for Paizo Publishing’s Pathfinder series, as well as … read more »

Using Creepy Music Cues in Your Roleplaying Session

Your adventure is planned, the maps are ready, and you’ve even managed to prepare some great props for your next gaming session. Are you still looking for something more? Want something new to grab your players’ attention and refocus them when the action is about to start? Read more »

Three Dos and Don’ts of PVP

The subject of player versus player conflict (PVP) has always been a difficult one. In a roleplaying game, you feel like you should be able to do anything within your character’s ability, including stab that annoying elf in the face. However, if that elf happens … read more »

Use Visuals to Creep Out Your Players

Most seasoned game masters will agree that visual aids are a great way to immerse your players in your campaign world. A printout of the Lightning Rail, or a diagram showing, to scale, a Sky Squid alongside the player’s starship are just a couple of ways … read more »

Failures That Hurt a Game

No matter how many bonuses a character possesses, the dice will eventually turn against them. They will fail an important roll at a critical moment. This can be a good thing, because success means nothing without the possibility of failure. Unfortunately, it can also be … read more »

The Problem With Multiple Viewpoints

Many storytellers enjoy looking through the lens of more than one character. In speculative fiction, multiple viewpoint characters are often used to show different places in the world, or illustrate a conflict that is epic in scale. Unless the story involves a device that is … read more »