How to build a PC that will stick in your mind—and your fellow players'.
How your campaign's soundtrack can bolster player engagement.
How to balance inter-player conflict in a way that's fun for everyone.
How to take your campaign's heebie-jeebies beyond the written word.
How to make your campaign's screw-ups meaningful—but not so destructive that players get annoyed.
The pros and cons of these dice-filled RPG systems.
How much you should or shouldn't constrain your campaign's setting.
What a handful of d6's can do that one d20 can't—and vice versa.
Why knowing a PC's goals will help your campaign run smoother.
How your players can use their knowledge outside the game to boost the events within it.
Why this traditionalist RPG style isn't for everyone.