How to use your RPG's premade system to create your next PC.
How characters kicking the bucket without warning can sabotage your campaign.
Oren, Mike, and Chris dissect spell mechanics across roleplaying systems.
How to take down the One Behind the Screen.
How you can turn your campaign in a contest—and win.
These rules will get players scratching their heads—and maybe in open revolt.
Oren argues that multiple viewpoints are awesome and everyone should love them forever.
Watch out when the one behind the screen displays these bad habits.
These deserve across-the-board focus for a good RPG.
How your micro-campaign can hit every note it needs to.
How to handle your campaign's more relaxed moments.
Be wary of these archetypes sitting down at your kitchen table.
How to put the "improv" in "improve your RPG campaign".
How to get the tale you love from the page to the kitchen table.
How your RPG story can make the leap from kitchen table to page.
How your old creepy-crawlies can help inspire your new ones.
How to keep your RPG story eerie, surprising, and enjoyable.
How to embrace the mindset of your new PC for your next tabletop adventure.
How to make your journey-focused RPG story more than just a lot of walking.