Roleplaying

Three Tips for Getting Into Character

There are few things that make roleplaying games more enjoyable than playing a part. Even if the GM is railroading you through the Oregon Trail, fun character interactions can save the day. Unfortunately, getting into character can be an elusive target. If you have lots of … read more »

Balancing Character Agency

It’s pointless to debate whether plot or characters are more important. They are both essential, and they work together to create the story. Unfortunately, they don’t always work well together. More than a few storytellers have planned their plot to the end, only realizing once … read more »

Six Ways to Encourage Your Players to Roleplay

Some days you can’t get beyond the game part of a roleplaying game. You have a clever story, your NPCs are unique and engaging, and your players are even excited about the PCs they’ve made, but they’re just not getting into character. Instead, all the … read more »

Why Mouse Guard Is Amazing

The Mouse Guard roleplaying game is based on a comic book series of the same name by David Peterson. The basic premise is mice with human level intelligence trying to protect their fragile civilization from all that threatens it. I have never read the comics. But I love this game. Read more »

Three GM-less Games for Your Roleplaying Group

Most roleplaying games have a very slow start. A game master must do hours of prep work, and players must build complicated characters. That makes it difficult to change plans on the fly, or to add a friend that doesn’t know the rules system. Fortunately, … read more »

Creating a Party Leader

The party leader is the Captain Kirk, Malcom Reynolds, or Gandalf (maybe Aragorn, depending on when you are in the wizard resurrection cycle) of your group. They are at least nominally in charge and the one who provides direction. They often end up making decisions … read more »

Making Interesting NPCs on the Fly

Your players will spend a great deal of time interacting with the non-player characters. The unpredictable nature of running an adventure means that you will be improvising NPCs as often as not. Fortunately, making them up on the spot becomes easy with practice. Read more »