Roleplaying

Why Mouse Guard Is Amazing

The Mouse Guard roleplaying game is based on a comic book series of the same name by David Peterson. The basic premise is mice with human level intelligence trying to protect their fragile civilization from all that threatens it. I have never read the comics. But I love this game. Read more »

Three GM-less Games for Your Roleplaying Group

Most roleplaying games have a very slow start. A game master must do hours of prep work, and players must build complicated characters. That makes it difficult to change plans on the fly, or to add a friend that doesn’t know the rules system. Fortunately, … read more »

Creating a Party Leader

The party leader is the Captain Kirk, Malcom Reynolds, or Gandalf (maybe Aragorn, depending on when you are in the wizard resurrection cycle) of your group. They are at least nominally in charge and the one who provides direction. They often end up making decisions … read more »

Making Interesting NPCs on the Fly

Your players will spend a great deal of time interacting with the non-player characters. The unpredictable nature of running an adventure means that you will be improvising NPCs as often as not. Fortunately, making them up on the spot becomes easy with practice. Read more »

Structured vs Free Form Character Creation

When designers sit down to create the character generation section of a roleplaying game, they must decide where on the scale of structured to free form they want to fall. The question is a difficult one with no obvious answer. At one extreme are systems … read more »

Writing for Roleplaying Games

Worldwound Incursion Cover

One of the panels I was fortunate enough to attend at Geek Girl Con this year was “Writing for Roleplaying Games” led by Amber E. Scott. Ms. Scott is a freelance writer who has written numerous books for Paizo Publishing’s Pathfinder series, as well as … read more »