Roleplaying

Four Dangers of Unplanned Character Death

Every time a character gets into combat in most roleplaying games, there’s a chance for them to die. Any Legend of the Five Rings character that goes past their last wound box or Burning Wheel character who receives a mortal hit is pretty much finished. … read more »

Five Tips for Defeating Your GM

Everywhere you look these days, there’s some article or another extolling the benefits of players and GMs working together to create a better roleplaying experience for everyone. Hogwash, I say! The GM is the enemy. They desire to crush your free spirit with their overbearing concepts … read more »

Three Tips for Beating Your Players

The Foot of God from Monty Python's Flying Circus

Gaming is about winning, and roleplaying is no exception. Some gamers will argue that roleplaying is a cooperative endeavor, and GMs shouldn’t be trying to “beat” their players. You know what I think? I think those gamers are players, and probably not very good ones. … read more »

Five Mechanics That Will Make Your Game Worse

Rules are absolutely essential to roleplaying games. We wouldn’t have much of a ‘game’ without them. They give us a structure in which to tell epic stories of heroism and, of course, to murder orcs for their precious copper pieces. Unfortunately, not all rules are good. Read more »

Three Types of Roleplaying Mechanics

When I mention mechanics in a roleplaying game, most people will think about attacking with a sword or using magic to blast their enemies off the face of reality. That’s not what we’re talking about today. Instead, it’s time to examine the rules that govern … read more »

How to Construct a One-Shot Adventure

Many GMs are familiar with the struggle of writing a one-shot adventure. Unlike a long running campaign, you will not have multiple sessions to develop elements that make successful roleplaying adventures: immersive settings, meaningful characters, and strong player motivations. To get your players invested in … read more »