Roleplaying

Three Tips for Beating Your Players

The Foot of God from Monty Python's Flying Circus

Gaming is about winning, and roleplaying is no exception. Some gamers will argue that roleplaying is a cooperative endeavor, and GMs shouldn’t be trying to “beat” their players. You know what I think? I think those gamers are players, and probably not very good ones. … read more »

Five Mechanics That Will Make Your Game Worse

Rules are absolutely essential to roleplaying games. We wouldn’t have much of a ‘game’ without them. They give us a structure in which to tell epic stories of heroism and, of course, to murder orcs for their precious copper pieces. Unfortunately, not all rules are good. Read more »

Three Types of Roleplaying Mechanics

When I mention mechanics in a roleplaying game, most people will think about attacking with a sword or using magic to blast their enemies off the face of reality. That’s not what we’re talking about today. Instead, it’s time to examine the rules that govern … read more »

How to Construct a One-Shot Adventure

Many GMs are familiar with the struggle of writing a one-shot adventure. Unlike a long running campaign, you will not have multiple sessions to develop elements that make successful roleplaying adventures: immersive settings, meaningful characters, and strong player motivations. To get your players invested in … read more »

A Guide to Casual Roleplaying Scenes

When people describe their roleplaying game adventures, they tend to talk about desperate battles or heroic speeches. They recall the points of high adventure when everything rested on a single roll of the dice, or theatrical performances so good they brought the group to tears. … read more »