Ridding Your Monsters of Ableism

People create monsters that reflect the fears of their society, including fears about disability. Because of this, ableism has been incorporated into our depictions of monsters. In some cases, disability is used to make monsters seem dangerous, unsettling, or unpredictable. Other times, it’s used to … read more »

D&D 5E Barbarian Review: Path of the Beast Subclass

Barbarians have been defined by the Totem Warrior subclass since Dungeons and Dragons 5E’s release, namely the Bear Totem Spirit feature that expands the class’s Rage damage resistance from bludgeoning, piercing, and slashing to everything except psychic damage. Nothing other subclasses bring to the table … read more »

D&D 5E Artificer Review: Armorer Subclass

A grizzled man handing out armor, from the MTG card Veteran Armorer

I have been disappointed with the Dungeons and Dragons artificer class since it was introduced in Eberron: Rising from the Last War. Like many in the community, I love the idea of gadgetry in D&D, and all the fan art of arcane Iron Man makes … read more »

The D&D 5E Ranger – Fixed, Part 2

A lion headed ranger drawing a bow, from the Stalking Lion MTG card.

Welcome to part two of my D&D 5th Edition ranger rework. In part one we covered what inspired me to attempt this, along with all of the new main class features. In this part, we examine each revised subclass and the features they receive. I … read more »

The D&D 5E Ranger – Fixed

Art from the MTG card Daybreak Ranger: A woman with a longbow running through the forest.

Dungeons and Dragons Fifth Edition‘s ranger has been a sore spot for the community since the game came out. Like the paladin, the ranger is a half caster, mixing martial abilities and spells to the theoretical benefit of the class. Unfortunately, the ranger has never … read more »

D&D 5E Classes Ranked From Worst to Best

Five D&D adventurers standing together wielding swords, bows, and magic.

As much as I love 5th Edition Dungeons and Dragons, it’s not the most balanced of games. Some mechanics are numerically stronger than others. This doesn’t just hold true for items and spells, but for entire classes as well. I’ve written a lot here on … read more »