People create monsters that reflect the fears of their society, including fears about disability. Because of this, ableism has been incorporated into our depictions of monsters. In some cases, disability is used to make monsters seem dangerous, unsettling, or unpredictable. Other times, it’s used to … read more »
Multiclassing is by far my favorite mechanic in 5th Edition Dungeons and Dragons. I love the weird and powerful combinations it unlocks and how it allows me to demonstrate an amount of creativity monoclassing simply can’t match. However, just because there are a ton of … read more »
Last time, we looked at the Path of the Beast, and now let’s look at the second of the barbarian subclasses found in Tasha’s Cauldron of Everything: Path of Wild Magic. As the name suggests, this barbarian shares some design space with the Wild Magic … read more »
Barbarians have been defined by the Totem Warrior subclass since Dungeons and Dragons 5E’s release, namely the Bear Totem Spirit feature that expands the class’s Rage damage resistance from bludgeoning, piercing, and slashing to everything except psychic damage. Nothing other subclasses bring to the table … read more »
I have been disappointed with the Dungeons and Dragons artificer class since it was introduced in Eberron: Rising from the Last War. Like many in the community, I love the idea of gadgetry in D&D, and all the fan art of arcane Iron Man makes … read more »
Welcome to part two of my D&D 5th Edition ranger rework. In part one we covered what inspired me to attempt this, along with all of the new main class features. In this part, we examine each revised subclass and the features they receive. I … read more »
Dungeons and Dragons Fifth Edition‘s ranger has been a sore spot for the community since the game came out. Like the paladin, the ranger is a half caster, mixing martial abilities and spells to the theoretical benefit of the class. Unfortunately, the ranger has never … read more »
As much as I love 5th Edition Dungeons and Dragons, it’s not the most balanced of games. Some mechanics are numerically stronger than others. This doesn’t just hold true for items and spells, but for entire classes as well. I’ve written a lot here on … read more »
Fighters have something of a bad reputation in certain 5E Dungeons and Dragons circles. Many consider the class too simple, suitable only for new players still learning the game. Others go a step further, saying the class is not only boring but on the weaker … read more »
Fay, I’ve read your article on addressing ableism in sanity systems, and I’ve been wondering how to write about horrible things that do cause radical alterations in people. I come from the land of the SCP Foundation Wiki and they have anomalies that hijack and … read more »