Roleplaying

FAITH Is a Deep but Difficult Game

Art from the FAITH RPG, showing several characters fighting on a hover vehicle.

FAITH* is a space-opera roleplaying game from the folks over at Burning Games. It uses cards instead of dice, but that’s not all. It’s got interstellar adventure. It’s got outlandishly cool technology. It’s got lasers and spaceships and aliens, oh my! These days, it’s easy … read more »

Five Advantages of Pass-Fail Dice Pools

In the nearly half a century since Dungeons and Dragons first emerged from the primal war-gaming soup, game designers have gifted us with a plethora of different core dice mechanics. Most of them can be separated into two broad categories: static dice and dice pools. … read more »

Seven Common Problems in Character Creation

An old illustration of Victor Frankenstein working on his monster.

Character creation prepares players for the game. It is their first encounter with the rules and sets expectations for what is to come. Not only does character creation decide a PC’s mechanical abilities, but it’s also vital for building player excitement. If players don’t come … read more »

Five Reasons to Play Roleplaying Games

Here at Mythcreants, we write a lot about how you can get more fun out of your game. This is great for veteran players, but not everyone is a veteran player. Some people haven’t experienced an RPG at all, which is why a reader recently … read more »

Five Rule Changes That Made Games Worse

Lord Cthulhu standing over the ocean.

We want to be excited when our favorite roleplaying system releases a new edition. The designers have been hard at work, we hope, fixing problems and adding new functionality. But that’s not always what we get. Sometimes, we open a shiny new book and find … read more »

Four Illusions Game Masters Employ

An old illustration of a magician reading a woman's mind.

In video-game design, the concept of “hidden mechanics” is well documented. It refers to all those times a game uses illusion and sleight of hand to improve player experience. Did you know most platformers give you a grace period after you’ve stepped off a ledge … read more »

Star Trek Adventures Is Clunky and Uninspired

Star Trek is a difficult setting to roleplay in. The canon is labyrinthine and confusing, with material drawn from hundreds of episodes, many of which contradict each other. The aesthetics vary widely depending on the time period and the series, making it hard to imagine they exist in the same universe. … read more »

Eight Tips For Managing NPCs

NPCs are an essential part of every game, but managing them can be a real chore, especially in longer campaigns. In the early sessions, none of the players know who your NPCs are. By the end, your NPCs have developed so much it’s hard to … read more »