Roleplaying

How to Plot a Session

A classical painting of a man working on a book.

Every veteran gamemaster has their own process for planning sessions, but what about those just starting out? If you’ve never worked behind the screen, planning a session can seem daunting. Not only do you need to create fun content, but also you’ve got to contend … read more »

Five Essential Habits for Guiding Players

Running a game is hard. A GM has to not only manage the story but also the game’s participants. GMs are asked to guide everyone to a satisfactory ending while making it look like they are hands off. To keep everyone happy and on track, GMs need to … read more »

Six Fantastic Roleplaying Mechanics

A steampunk pendent, heart shaped with gears inside.

A few weeks ago I wrote about flawed mechanics that shouldn’t be in roleplaying games, and a day or so later, Jonny sent me this email: Dear Mythcreants, I loved Oren’s article “Five Roleplaying Mechanics That Must Go.” I couldn’t help but feel, however, that … read more »

Five Roleplaying Mechanics That Must Go

Roleplaying design isn’t easy, as we can see from all the bad mechanics that make their way into our favorite games. Some mechanics aren’t inherently flawed but are merely implemented poorly. Other mechanics have no redeeming qualities and should be dropped completely. It’s that second category we’re talking about today. Designers use … read more »

Six Bad Behaviors GMs Must Prevent

The assassination of Julius Caesar.

Most GMs understand their responsibility to facilitate a fun story for their players, but there’s another side of the job that isn’t so obvious. In addition to planning a great speech for the main villain, the GM must ensure that their players do not abuse … read more »

Blue Rose Is a Neat Setting With a Boring System

A queen on the cover of Blue Rose.

Blue Rose is a roleplaying game in the romantic-fantasy genre. What is romantic fantasy you ask? Blue Rose describes it as fantasy with a more optimistic and open-minded outlook than traditional high fantasy or sword and sorcery.* Relationships are very important in this subgenre, though … read more »