Roleplaying

Four More Fun D&D Builds for Power Gaming

Three adventurers in the rain from Guildmasters Guide to Ravnica

Since I wrote my first post about D&D power gaming builds, I’ve had the opportunity to both run and play in multiple 5th Edition (5E) campaigns. This has gotten me thinking about a host of new builds that I consider both powerful and fun to … read more »

Is Playing a Disabled Necromancer Ableist?

questions and answer talk bubbles

I am developing a character for a Curse of Strahd campaign that is a wheelchair user (for context, I’m an able-bodied person), and I’m worried about accidentally falling into ableist tropes. My character is a lawful evil necromancer working on kind of a Victor Frankenstein … read more »

Nine Truths for Roleplayers Who Start Writing

A book with pen and dice on top of it.

Roleplaying is a type of storytelling, whether you’re a player or a game master. You might spend hours between sessions crafting the perfect adventure or practicing your character’s inflections in front of a mirror. Regardless, you’re contributing to a collective storytelling experience with the rest … read more »

Unearthed Arcana Review: Onomancer Wizard

A wizard surrounded by pages of paper blowing in the wind.

Wizards have been one of the most powerful classes in D&D for many editions, if not the most powerful. They have an extensive spell list and the ability to learn new spells from other wizards or scrolls found while adventuring. Adding on to this powerful … read more »

Unearthed Arcana Review: Lurker From the Deep Warlock

A humanoid squid with a magic staff.

Warlocks occupy a very weird space in 5E’s design. Their early levels, particularly that of the Hexblade subclass, are so powerful that they show up in many high-powered builds in the form of one-to-three level multiclass dips. Beyond that, however, the class’s power is consistently … read more »

Unearthed Arcana Review: Aberrant Mind Sorcerer

A sorcerer with psychic energy radiating from them.

Sorcerers have come a long way since the release of 5E. From living under the wizard’s shadow to being a spellcasting powerhouse in their own right, I’m glad to have another viable arcane caster when creating a character. Unfortunately, this is not due to general … read more »

Unearthed Arcana Review: Revived Rogue

I’m of two minds about rogues. On the one hand, they’re a good class with a powerful combat kit and skill bonuses unmatched by any other class. On the other hand, I find them to be an incredibly boring class with little to no decision-making … read more »

Unearthed Arcana Review: Swarmkeeper Ranger

An elven ranger picking mushrooms.

From the high point that was the paladin, we now look at ranger, the bottom of the proverbial class barrel. Rangers are a tour de force on how not to make a half-caster class. Their martial features, outside of the very early levels, fall far … read more »

Unearthed Arcana Review: Oath of Heroism Paladin

A paladin in armor with a glowing sword.

Paladins are the cleric’s punchier cousin. I remember playing a paladin in my first 5E campaign, back when I thought Charger was a good feat.* At the time, our entire playgroup was convinced that the paladin’s notable Smite ability was incredibly overpowered. While our understanding … read more »