Failure occupies a strange place in roleplaying games.
It is time to discuss… THE VAMPYRE.
Everyone loves characters!
Running a game is hard work, and GMs can burn out if they aren’t careful.
Guest host Ari joins us once again for the second half of our talk on long series.
Throw back your head and howl at the moon, for this week we’re discussing werewolves.
Speculative fiction presents authors with a truly dazzling array of environments for their settings.
A throughline is the story’s core, the problem that opens in the beginning and concludes in the climax.
It’s one thing to master the rules of combat, but how should you describe it?
How do you know when someone gets to do something?
Everyone has to start somewhere, even GMs and even if that start is very embarrassing.
A common fear among writers is that our characters will all sound the same.
NPCs and monsters are one thing, but what about a game’s environment, how should a GM handle that?
Everyone loves a villain.
We all love our furry (or not furry) companions, but how should they be used in stories?