Everyone has to start somewhere, even GMs and even if that start is very embarrassing. This week, Sarah joins us to talk about the very first campaigns we ran, or at least the first campaigns we’ll admit to running. All of us learned important lessons … read more »
A common fear among writers is that our characters will all sound the same. Unlike film, we can’t count on an actor to give them personality; it all needs to come from the written page. That’s why we sat down this week to talk about … read more »
NPCs and monsters are one thing, but what about a game’s environment, how should a GM handle that? Should dust storms and floods be confined to flavor, or should they inflict serious penalties. What about hunger and thirst? Join us this week for a discussion … read more »
Everyone loves a villain. Sometimes we love villains so much we want them to be heroes. But how best to redeem them? Should they even be redeemed? Join us this week for a discussion on what goes into flipping a character from team bad to … read more »
We all love our furry (or not furry) companions, but how should they be used in stories? What separates animal companions from traditional side characters? Is R2-D2 an animal companion? We answer these bold questions and more on this episode of the podcast – plus we … read more »
Sometimes a sentence is very long, and it keeps going and going with commas in places that a period could be and extra clauses that don’t necessarily need to be there. Other times a sentence is short. Which is better? As is so often the … read more »
Some writers start every sentence with “there are,” others can’t stop italicizing, and still others write sentences that never end. We’ve all got bad habits in our writing, and this week Ariel returns to discuss them with Chris and Wes. Our hosts are all editors, … read more »
What’s this? Ariel has returned from the wilderness of freelance editing to grace our podcast yet again. She joins Chris and Wes for an in-depth discussion of emphasis in writing. How should writers make key passages stand out? How much is too much? Is bolding … read more »
We had so much to say about dice mechanics last week that we could have made it into two episodes. So, we did! Welcome to part two, where Chris describes a system so weird it sounds like an April Fools’ joke, Oren revels in rolling … read more »
Roll to understand game mechanics, because today we’re talking about core dice mechanics. This aspect of a game’s rules can sometimes get overshadowed by flashier combat and spell mechanics, but the way a game rolls dice is essential. So essential that we had way too … read more »