This podcast goes great with breakfast, or even second breakfast, because we’re talking about fantasy races. We cover everything from Tolkien to more Tolkien to even a few things that aren’t Tolkien. But first, why are they called “races” and not “species”? Second, how do … read more »
The Force is an energy field created by all living things, except it doesn’t seem to have anything to do with living things. Is it just a collection of Jedi superpowers, or does it mean something more? What is the ‘Dark Side,’ and can there … read more »
Most of the time, when someone tells you a story gets better later, it’s not true. Most stories will never be better than their first installment. But there are some happy exceptions, and we’ve invited Rhys back a third time to talk about them. We … read more »
We all enjoy a shambling horde of walking corpses, but what about the more intelligent varieties? Vampires get a lot of attention, but they’re not the only undead who can think, and that’s what we’re talking about this week. What makes something undead? What makes … read more »
We talk a lot about throughlines here at Mythcreants, even though we sometimes call them central plot threads, but we’ve never covered how they apply to roleplaying games. RPGs are stories too, but a very different kind of story. How do you apply a throughline … read more »
It has come to our attention that humans are not born as fully formed adults, which means it’s time to talk about child characters. What’s the difference between writing kids for kids and writing kids for adults? What stories do a good job portraying the … read more »
Failure occupies a strange place in roleplaying games. On the one hand, without failure success means nothing. On the other hand, no one likes failing their rolls. Why is that? This week, we talk about what should be done when the dice don’t come through. … read more »
It is time to discuss… THE VAMPYRE. Vampires are a staple of fantasy fiction, from toothy Nosferatu to wise-cracking Spike. This week, we talk about how vampires have changed over time, how to keep them interesting in a saturated market, and why they’ve always been … read more »
We’ve all had that moment when we finish reading or watching a story and think “that would make a great roleplaying game.” But how do you turn a story into a roleplaying game? What stories actually make good roleplaying games? That’s what we’re talking about … read more »
Everyone loves characters, so you should be able to simply add more and more of them with no consequences, right? Turns out that’s not quite true, and we talk about why today. We discuss how an overabundance of characters can clog down a narrative, when … read more »