Welcome to a little experiment we’re doing here at Mythcreants: recorded one shots. Whenever we review games we aren’t familiar with, we run a one shot first to be sure we know how the game plays. This time we’ve recorded that one shot, so you … read more »
Novelty is many things. It is a starship’s fusion plume against a starry night. It is primal forests disappearing into the mysts. It is an engraved silver wand that works wondrous magic. Novelty is critical to storytelling, especially spec fic storytelling, and it’s our topic this … read more »
No story is perfect, and no one can consume entirely unproblematic media. The question is, how much is too much? At what point do we draw the line? That’s our topic for this week, as we’re joined once again by one of our favorite guest … read more »
If you’ve ever put down a story because you didn’t care what happened, there’s a good chance it was suffering from poor character likability. That’s our topic for this week, and we are joined once again by our excellent guest host Sarah. What is likability? … read more »
It’s one thing to master the rules of combat, but how should you describe it? Sarah joins us for a third time to discuss the delicate business of depicting combat in words. We talk about the disconnect between a badass description and a failed roll, … read more »
How do you know when someone gets to do something? Should there be complex systems for tracking whose turn it is, or should the GM just decide? What about combat? Once the dice start rolling, what’s the best way to give everyone a fair chance to … read more »
Everyone has to start somewhere, even GMs and even if that start is very embarrassing. This week, Sarah joins us to talk about the very first campaigns we ran, or at least the first campaigns we’ll admit to running. All of us learned important lessons … read more »
This weekend is GeekGirlCon 2016, and yesterday the Mythcreants were there hosting a panel: Building a Welcoming Game. Mike and Oren are joined by our special guest contributors, Elise, Sarah, and Rhys, to discuss how to make the gaming table a welcoming and safe space … read more »