Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.
Oren, Chris, and Mike discuss how GMs can keep their players on track. They describe railroading and why it’s harmful, warn against plots that are inflexible, and explain why players are all just cats. Read more »
Magic systems are one of the trickiest elements in roleplaying games. The pitfalls are obvious. How do you maintain game balance while making sure that your magic feels… well, magical? A lot of systems don’t, and that’s just the start of it. Fortunately, not every … read more »
Star Trek has the Enterprise. Star Wars has the Millenium Falcon. Battlestar Galactica has… Battlestar Galactica. Each of these ships fulfills a different purpose and so has a different design. If your work features an important spaceship, then this is something you have to think about. Read more »
Dr. Brandon Kier joins Oren, Mike, and Chris in discussing scientific accuracy – or lack thereof – in popular stories. They speculate on whether scientific accuracy is important, describe stories and scenes with questionable science, and highlight how science and the scientific process is itself portrayed. Read more »
When our favorite roleplaying character finally meets their maker, we all hope it’ll be in glorious battle, standing firm against all odds to protect what they hold dear. Or maybe they’ll go peacefully in their sleep after a long life of accomplishments. But who are … read more »
Main characters are great. Without them, we’d have no one to project ourselves onto. But have you ever read/watched/listened to/smelled a story and been more interested in one of the side characters? Maybe they’ve got a good sense of humor. Maybe their backstory really speaks … read more »
Grace joins Oren, Mike, and Chris in discussing how artificial personalities are gendered. They mention computer voices in use today and the explanations given for their gender. They describe female and male robots and AI in science fiction, and how their depiction differs. Read more »