Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.
Chris, Mike, and Oren discuss the difficulties that come with revising a story based on feedback. They compare different methods of analyzing drafts, and offer tips for receiving and incorporating feedback from readers. Read more »
For those of you not plugged in to all the happenings of a Galaxy Far Far Away, Edge of the Empire is a Star Wars roleplaying game by Fantasy Flight. It’s the first in a series of three core books and focuses on life in … read more »
Character death is a tricky subject, whether in prose, roleplaying games, or television. Sometimes a character can pass before their time, especially if an actor’s contract expires or a critical hit goes the wrong way. On the other hand, the death of a beloved character … read more »
Chris, Mike, and Oren discuss the upsides and downsides of including non-humans in stories. They list their pet peeves with non-human races, and describe works with great or terrible depictions. Read more »
We all love swords and armor and magic,* but sometimes we want a game that’s a little closer to home. Your players can only send so many messages by raven before they start to crave email. Maybe you’ve got some socio-political commentary to make, or … read more »
Oren, Chris, and Mike discuss adaptations from one story medium to another. They describe why adaptations are better or worse then their source material, and list their favorite and least favorite adaptations. Read more »
A few months ago, I wrote an article about some of the more problematic elements inherent to roleplaying games.* There was a lot of philosophy in that post, which is all well and good, but what about practical solutions? Most of us would like our … read more »