Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.
Chris, Mike, and Oren discuss what goes into a strong climax. They describe examples that are masterful or weak, list common problems, and offer tips for making climaxes stronger. Read more »
Dungeons and Dragons was first published 41 years ago. Since then, a lot of progress has been made. Dice pools were invented. Many games now have social conflict mechanics. Groups who want more than a dungeon crawl have options. And yet, the same errors crop … read more »
If you’ve ever stared at a blank page trying to come up with a first sentence, then you know how useful it can be to have something to jump-start your story, a kernel around which the narrative can form. That spark can be a plot hook, or it can be something just outside your door. Read more »
As you know, this will be a podcast about exposition which, as you also know, is a method for relaying information to the audience. It’s one of those techniques that’s easy to miss when it works, so we have to look extra close! Read more »
A good GM can run their game with nothing beyond dice, notes,* and their dulcet voice, but what if you want to add something extra? If you’ve already got a solid foundation in the basics of plotting, NPC characterization, and encounter balancing, then it might … read more »
Prejudice is a part of human society, and some eras were just awful. However, we still want to tell stories in those time periods. The steampunk genre is based largely on Victorian England, a time when being female was enough for people to assume you … read more »
Chris, Mike, and Oren discuss the difficulties that come with revising a story based on feedback. They compare different methods of analyzing drafts, and offer tips for receiving and incorporating feedback from readers. Read more »