Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.
Grace joins Oren, Mike, and Chris in discussing how artificial personalities are gendered. They mention computer voices in use today and the explanations given for their gender. They describe female and male robots and AI in science fiction, and how their depiction differs. Read more »
Let’s be honest, who among us hasn’t sat down at their desk one day and thought, “Maybe I should write a story that’s terrible in every possible way?” That must have been the process behind the 2014 action film Lucy, because I can think of … read more »
What is Primetime Adventures, you ask? It’s a roleplaying system where you model your game after a television show. The GM is called a Producer, a character’s ability to do something is measured in Screen Presence, the ingame resource is Budget, etc. This is a … read more »
Chris, Mike, and Oren praise their favorite and least favorite endings. They describe what makes a great ending, and outline the traps that storytellers fall into while crafting their finish. Read more »
Candy is any story element that glorifies a character. It may not be something they like, but it makes them seem more awesome to the audience. Normally, candy is great. However, like most things, too much candy is a problem. We describe such characters as Mary Sues. Read more »
Practically no one can sell a first draft, and frankly you shouldn’t try. First drafts do not represent your best work. They’re full of grammatical errors, plot holes, missing scenes, and all manner of other problems. So, how do you go from that to something people pay money to read? The answer is feedback. Read more »
Oren, Chris, and Mike discuss making NPCs that are helpful to the game. They share tips on how to save time making them, how to use them to better develop the PCs, and what not to do if you want players to like them. Read more »