Oren Ashkenazi

Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.

Commentary

Six Signs Your Story Is Queerphobic

We’ve talked about racism and sexism before, but bigotry against non-straight folk is just as important. Most storytellers know not to use blatant stereotypes these days, and yet queerphobia persists. To prevent these toxic messages from creeping into our work, we have to search for … read more »

Podcast

131 – Throughlines

The Mythcreant Podcast

A throughline is the story’s core, the problem that opens in the beginning and concludes in the climax. Throughlines are essential for compelling stories, but many authors still struggle with them, so that’s what we’re talking about this week. We discuss why stories should open … read more »

Roleplaying

How to Plot a Session

A classical painting of a man working on a book.

Every veteran gamemaster has their own process for planning sessions, but what about those just starting out? If you’ve never worked behind the screen, planning a session can seem daunting. Not only do you need to create fun content, but also you’ve got to contend … read more »

Analysis

Five Stories That Undermine Their Own Message

Christopher from District 9.

Beyond dramatic climaxes and character arcs, many stories have a message to deliver. This message might be a statement on human nature, a cautionary tale about environmental damage, a call for social justice, or anything else you can imagine. Sometimes a message isn’t even intentional, … read more »