Oren Ashkenazi

Oren is a grumpy old man whose physical age hasn’t quite caught up with him, at least that’s what the kids who won’t get off his lawn keep saying. He’s been into roleplaying games since he was knee-high to a d10, and into prose writing for nearly as long. He loves stories and games that push the envelope of storytelling, like the Discworld series and the RPG Primetime Adventures. He’s also a huge Star Trek fan, though his rants on the mistakes of Voyager and Enterprise might make you think otherwise.

Analysis

Five Novels With Strong Throughlines

A throughline is the core or central plot thread of your story, the problem introduced in the beginning and resolved in the climax. It’s what ties everything together and keeps the audience engaged. Novels without strong throughlines have a difficult time building tension or creating satisfaction, two … read more »

Roleplaying

Four Illusions Game Masters Employ

An old illustration of a magician reading a woman's mind.

In video-game design, the concept of “hidden mechanics” is well documented. It refers to all those times a game uses illusion and sleight of hand to improve player experience. Did you know most platformers give you a grace period after you’ve stepped off a ledge … read more »