Castles, spaceships, and high tech cities are all great, but they can get a bit repetitive.
It takes a little effort to make inheritance compelling.
Nothing good happens in an interlude.
Admiral Ackbar called; he wants to talk about your reveal.
Sufficiently advanced magic is indistinguishable from a broken setting.
Why are writers so bad at writing about writing?
When the story stalls, audiences get bored and lose their motivation to continue.
Are you tempted by tropes? That's okay!
The last thing you want is prose that makes action feel like a slog.
We were going to talk about wizards, but we couldn't agree on what they are.
Without impacting future events, dreams feel like a tangent or a cheap route to excitement.
Parents: they really get in the way when your underaged hero wants to have dangerous adventures