Classes have been in roleplaying games for as long as there have been roleplaying games.
The good, the bad, and the ugly of fantasy's forays into television.
DC might have made some silver-screen flops, but its animated shows set a much higher bar.
Running a game is hard work, and GMs can burn out if they aren’t careful.
Guest host Ari joins us once again for the second half of our talk on long series.