We’ve had deep and meaningful topics for long enough; it’s time to argue about roleplaying mechanics! In today’s episode, we explore the ways some systems let you build whatever character you like, while others make you play the game how the designers mean for you to play it. We also try to explain why the first option isn’t always good, and the second one isn’t always bad. Plus, hear about how Mike and Chris are terrible power gamers who make their GMs weep!
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
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