Mike, Chris, and Oren discuss extended conflict rules in roleplaying games. They describe the differences between simulated combat systems and mini games, before they’re drawn into a debate about their weaknesses and strengths. Finally, they cover what encounter mechanics in general can add to a game, versus what risks they pose.Download Episode 34 Subscription Feed
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
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