Chris, Oren, Mike, and special guest Sarah Gould discuss roleplaying games with mechanics for building a story. They describe the challenges of building stories from games, rant and rave about their favorite and least favorite narrative games, and listen to Oren complain about GM-less games taking his job.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Show Notes:
Star Trek VI: The Undiscovered Country
Five Types of Troublesome Players – and How to Deal With Them
The Extraordinary Adventures of Baron Munchausen
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.
So yes, I think Mike mentioned this, Weather Sense says that everyone blames you for bad weather. They have an example of good and bad for each trait.
Yeah, but even that only works in very specific situations. Unless you wear a sign around your neck that says “Weather Senser,” people wouldn’t know to blame you unless you had just told them the weather.