We storytellers like to play games, and so it naturally follows that the characters in our plots would like to play games too. But what happens when the game becomes the plot? Is a great time had by all, or is everyone’s good day canceled on account of rain? Listen to find out the answer! This week, we discuss why it’s difficult to build a plot around games, how games should be used in stories, and why you shouldn’t try to argue with your audience.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.