221 – Mechanics That Broke Our Games

The Mythcreant Podcast
Plenty of RPGs have unbalanced rules or abilities, and sometimes those broken powers get so out of control that they bring the entire game to a screeching halt. This episode we’ll tell our own stories of RPG destruction. We’ll talk about magic systems that go too far, swords that can kill anything, and the consequences of steady income streams. Plus, Johnathan explains how he breaks every adventure by flying straight to the end.

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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Legend of the Five Rings

Serenity System

Mage: The Awakening

5E D&D

Burning Wheel

Call of Cthulhu

Star Wars D20

Rising Tide


Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.

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