Players don’t just want to win. They want to win by the skin of their teeth. They want to feel like the dragon could have eaten them and they just barely got away. So how do you create that feeling without actually killing any characters? That’s what we’re talking about this week, including everything from how to make your villains threatening to what happens if you actually do kill off PCs whenever the dice say to. Also, a few strolls down memory lane to the campaigns of yesteryear!
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.