Sometimes you finish a super fun roleplaying campaign, and all you can think is that you want more. MOAR. So why not run a sequel campaign, or at least badger your GM until they do it? That’s what we’re talking about today. Listen as we discuss the hurdles to such sequels, how you can best succeed, and why a certain GM who shall remain nameless* should really run part two of their campaign already.
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Bonus: Gaze upon our characters from Whispers Call My Name, Chris’ campaign we keep talking about.
Treat your friends to an evening of dark ritual murder. In a fictional game scenario, of course. Uncover your lost memories and save the day in our stand-alone game, The Voyage.