Podcast

186 – RPG Villains

The Mythcreant Podcast
Making a villain for your roleplaying campaign is always tricky. You want them to be intimidating and fun to fight, so the natural instinct is to spend a lot of time fleshing them out. But what if your players don’t like that villain? Then you’ve spent a lot of time on a character who isn’t any use. Don’t worry, we’ve got advice on how to make your villain interesting without risking too much of your time. We talk about how to achieve the right level of antagonism, how to perform as your villain, and some general best practices. Plus, more weird stories about Oren’s past games!

Download Episode 186 Subscription Feed 

Have a question or comment for our hosts? Send it to [email protected]

Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.

Show Notes:

Check out Matt’s show, Bad Playstyle, a book-club style podcast about video games!

Feudalism

Magna Carta

Blades in the Dark

Scum and Villainy

Cabbage Guy

Burning Empires

Traveler

Enjoying our podcast? Thank us with a review on iTunes or Stitcher.

 

Comments

  1. Julia

    Remember to change up your villain types from time to time. I remember this exchange while running a game and introducing an NPC:

    Player: He did it – he’s the bad guy!
    Me: He hasn’t done anything to you.
    Player: Yeah, but you’re using your Villain Voice™.
    Me: … Dang.

Leave a Comment

By submitting a comment, you confirm that you have read and agree to our comments policy (updated 9/3/18). We send comment data to outside parties for spam filtering and other services. See our privacy policy for details.