Social justice is important in all storytelling mediums, but it can be especially critical in RPGs, where the barrier between player and character is thinnest. Ambushing a player with something harmful can ruin your evening, possibly the whole campaign, and cause real harm to your friend. Few GMs would do this on purpose, but how do you avoid doing it on accident? Fortunately, we have advice for that!
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Opening and closing theme: The Princess Who Saved Herself by Jonathan Coulton. Used with permission.
Disability in roleplaying games: